Thread:HTF1234/@comment-28713855-20160222014614/@comment-4834197-20160223004021

Maybe the algorithm (according to myself) is like this:


 * Event is activated, Cuddles shows up.


 * Dialogue happens.


 * Before ending the event, remove overworld Cuddles's sprite via switch. (optional: you can make the screen fade to black so that the transition for adding him goes smoothly and Cuddles doesn't simply spontaneously re-appear in your "caterpillar" party)


 * Add Cuddles to party. (if the above optional thing was done, you may make the screen fade back after adding Cuddles to the party)

For clearer explanation, here's the same concept in pictures: 1, 2, 3, 4, 5 (yeah, this is the Japanese version of VX Ace but with an English patch, which I obtained long before the official English version is available; hate me)

1) For example, I'm going to recruit Flaky. Notice that the event block has 2 event pages/tabs. The first page as seen in the first image has Flaky's sprite visible and has its own event (more on that later).

2) The second page of the event block has nothing. No sprites, no event commands. If this event page activates, nothing is shown obviously, but under one or more conditions (for my example, it requires a specific switch to be activated).

3) The event command from the first page. Before the event ends, I choose to fade the screen to black for smooth transitioning. In the middle of such blackness, the switch that will trigger the event block's second page will be activated and Flaky will be added to the party. After all of that, the screen fades back.

4) That screenshot shows the player interacting with Flaky, just to (somewhat?) simulate the recruiting thing in action.

5) That screenshot shows what happens after the event ends. Flaky is added to the party, and her "NPC" sprite is nowhere to be seen when that happens.