Thread:HTF1234/@comment-28713855-20160222014614/@comment-4834197-20160223133244

For that issue, make sure the switch isn't "on" when the talk begins. The switch should only be on when it's time to add the character to the party (as in, turn the switch on right before adding the character to the party; the single-frame difference will make it look like that character simply "teleporting" to behind the player character).

As for the current alpha, I'll post my report later.