Thread:HTF1234/@comment-28713855-20160222014614/@comment-4834197-20160222132937

Sorry it took much longer. I had other things to do that time. Here's what I have to say:

I noticed a few typos/misspellings, like "determind" (determined; on Flaky's character info) and "bezerk" (berserk; on Flippy's character info).

Also, notice this. Notice that the "examine bookshelf" event still works even with Flaky facing anywhere else other than up. I'd suggest giving a conditional branch in the event page where the event can only be run if the player character faces up (there's one option for that when making said conditional branch template). Either that or put the event marker on the bookshelf, then make its priority "same as characters" so that it acts as a solid object and its trigger "action button".

Now... as for my advice regarding "recruitable" overworld characters (like Cuddles and Flippy), you can tweak the event in such a way so that once said character decides to join you, the "overworld NPC"-like sprite disappears before that character is added to your party, thus avoiding duplicate sprites. Doing this requires playing around with more switches, obviously. I'm not sure if I can elaborate more in words. It seems difficult for me to give a clear explanation.