Thread:HTF1234/@comment-28713855-20160222014614/@comment-4834197-20160301152815

Here's what I have to say.

I've just realized (yet again, I'm not a really good observer apparently) that the transition from factory entrance to the factory's main location itself has the player facing down instead of right after ending up in the latter location (the player faced said direction when accessing the path in the entrance to enter the main factory area).

While I can't take a look at your project file, is it me or is the random encounter rate toned down? Or, was I being really lucky? Or are enemy encounters are exclusively event-based? I'd like to know if you've changed anything regarding random encounters.

In Corvus's lair, I noticed that Lightning Demon's (the demon in the rightmost path) overworld sprite disappears when being talked to instead of its sprite disappearing after a battle.

Lastly, after defeating Ultra Corvus, the transition to the next scene ends up in black screen, but the next scene's music is still playing. My only guess is upload-related problem, since I've faced such issue in the HTF RPG I'm currently developing.