Thread:HTF1234/@comment-28713855-20151219190313/@comment-28713855-20151220042751

HTF1234 wrote: Oh. If you're referring to the first question, then I guess you can apply an "if" condition similarly to what I mentioned previously. Making it give a "game over" seems too bizarre, I guess. The second question (Cuddles offering you to go to the basement with him) has a similar problem when it comes to saying "no", though. That's why I asked.

Actually, "condition one" is like when you first arrived in Cuddles's house AND you haven't gotten Cuddles as a party member. Subsequent visits to the house while Cuddles is with you will trigger the event caused by "condition two".

If this is still too confusing to you (to be honest, this is even difficult for me to express in words), maybe you can get rid of the questions altogether, or come up with your own alternative. Programming is really tricky most of the time...

EDIT: Not related to the question issue, but I noticed some wording issues, like Flaky saying "....You're basement is weird..." when it should be "....Your basement is weird...". Also, it would be preferable if you avoid using abbreviated slangs (I'm not sure what to call them) like "lol" if the story is meant to be serious. If the story isn't mostly serious, you may leave them in. I guess I'll remove choices.

And it's not exactly that serious. It's kinda half-and-half.